This week's lecture is about incorporating gamification in classroom learning. Dr. Hafizah conducted the class very well because she made us understand a new concept that was quite foreign for some of us. Gamification can be defined as appliances of typical elements of game during classroom session as a way to to engage users in problem solving through a fun way. Gamification is an interesting way to access students' processes as it gives teachers a platform that implies the understanding of the subject in a non-standard way. However, we must bear in mind the fact that gamefication should not be used as a platform to access students' outcomes as it is a fluid method that does not guarantee a solid way of judging the student's outcomes.
Gamification has a prominent benefit in increasing motivation and ensuring students' engagement. This is because it is always conducted through competitive games that show the users' scores at the end of the session. An excellent example would be Kahoot or Quiziz, which are two of the many online games that have been incorporated in my classes during my degree year. To apply gamification in classroom session, we must understand the concept of the 5 Parts Process of Gamification. The first part is knowing the students' background, This proves to be crucial as knowing the students' background would allow us to understand the limit of their excellency in using gamification. The second part is knowing the type of interaction and where does it take place. It is crucial for educators to be decisive in how to implement gamification in classroom session. Important aspects to be considered are such as the size and setting of the class. The third part is the identification of 'pain points' or the factors that prevent learning advancement. Next is identifying the resources and last but not least, the implementation of the technique. In my personal opinion, I find gamification an interesting technique to be implemented in classroom teaching as it provides a fun way of learning for my students. However, I do have to increase my skills in gamification so that I can teach my students better.
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AuthorA human bean who likes to be in a horizontal state at all times if possible. Archives
December 2019
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